
*/ UrgencyType best = URGENCY_NONE; int bestindex; + DynamicVectorClass
bestindex; for (int index = 0; index < BuildChoice.Count(); index++) { if (BuildChoice.Ptr(index)>Urgency > best) { bestindex = index; + bestindex.Clear(); + bestindex.Add(index); best = BuildChoice.Ptr(index)>Urgency; } + else if (BuildChoice.Ptr(index)>Urgency == best) { + bestindex.Add(index); + } } + + int choice = 0; + + if …
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